Changelog:
1.0.0
 - Initial version
1.0.1
 - Fixed "global 'stateZhelez' (a nil value)" error which could occur after first task in mission was completed.
 - Modified Zhelez red surrender condition to 10 units left.
 - Added radio message for Ferret having been picked up.
1.1.0
 - Rebuilt the optional Ferret CSAR (Combat Search And Rescue) objective. Red units at Zhelez must now be defeated first before Ferret can be picked up.
 - If Ferret is succesfully delivered in time, the players will be rewarded with AFAC (Airborne Forward Air Controller) support!
 - 33% of blue ground unit crews now survive to provide CSAR players with more to do if no pilot ejections occur.
 - 33% of red ground unit crews now survive to provide players with less heavy weapons more to do.
 - Short range CSAR missions will have their time padded to allow approximately 30 seconds for landing. The padding is added to the initial time limit, not during landing.
 - Fixed Ferret's smoke support incorrectly being still available after being picked up.
1.1.1
 - Fixed potential script crash during Zhelez operation.
 - Improved efficiency of countGroupUnitsAlive function, now leveraging inbuilt getSize().
 - Added reminder of useful commands in Radio F10 menu to mission briefing.
 - Changed SU-25T loadout to include MPS-410 ECM pods.